Sports broadcasting is on the cusp of a new era. One that will bring opportunities and challenges to broadcasters, content owners, athletes and fans. A once-simple landscape is now the territory of niche over-the-top (OTT) players and digital giants.
Virtual reality is getting a lot of play at the moment. It’s the hot topic in the gaming world and is now gaining traction in video. So how can you roll out the VR features consumers demand – quickly and at low cost? Virtual reality is enjoying rapid
This weekend, I evinced a big change in my youngest daughter. She emerged from her summer couch potato cocoon and blossomed into an active youngster chasing after fictional creatures in natural sunlight. Within 2 days of its launch, Pokémon Go had
Granted. I’m among those who enjoy hearing about the weekly Pokémon Go Darwin Award Winners, including such feats as walking oblivious into traffic and wandering into inescapable caves. That being said, I think that Niantic is on the cutting edge with
Summer is my time to play catch up with TV. There is a huge list of TV shows and movies that will be streamed on Netflix and Hulu from the past year. Netflix may even allow you to download its videos, according to recent news. Over a gigabyte of data
Did you know that about 60 years ago, “Sensorama” the first virtual reality (VR) machine was invented by Morton Heilig? And 50 years ago, the first VR and augmented reality HMD (head-mounted display) was created by Ivan Sutherland. [Source: Timeline
We’re always on the lookout for the next big application to drive Internet traffic. When we see a type of traffic almost doubling in a year, we put it on our watch list. Below are five that topped our watch list based on the most recent Cisco Visual