The retail industry is facing unprecedented changes. Since Amazon went online in 1995, technology has been blurring the boundaries between virtual and physical retail space. The third annual Cisco study of consumers found that nearly 80 percent of U.S. consumers use the Internet to shop. Armed with their smartphones, customers now walk into a store with much more knowledge and power in the palm of their hands than ever before, enough to keep retail executives up at night.
Nearly one out of three shoppers search on their mobile device before purchasing in store. Customers want to know if items are available in the right size, right color, and right now. These shoppers expect the same prices, products, and offers regardless of the channel being used (e-commerce websites, brick-and-mortar stores, or mobile devices). I’m surprised at how many stores really don’t know what’s in stock. To keep up with today’s savvy shoppers, retailers need to update their inventory systems using signals from their supply chains, online presence, back rooms, and front stores in real time. And all of this is the in the context of shrinking customer spending, rising business costs, and competition.
With these monumental shifts in consumer behavior, it shouldn’t be a surprise that the biggest Internet of Everything (IoE) Value at Stake opportunities reside in extracting customer insights and creating better experiences. For years, retailers have trusted Cisco innovations to help them improve the store experience, increase supply chain efficiencies, and deliver a consistent multi-channel experience to their customers. Just last month, on stage at Cisco Live with John Chambers, I demonstrated Cisco’s location-based services to help retailers improve planogram and measure campaign effectiveness through the movement of customers. But there is much more that the Internet of Everything can do to address the two main goals of retailers: revenue and loyalty.
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Tags: augmented reality mirrors, Big Data, Cisco’s location-based services, Internet of Everything, IoE, retail, Third Annual Cisco Study, value at stake
The Internet of Everything is reshaping every aspect of our lives—including how and where we work. Think back to the 1950s, when the telephone was the only connected device in the typical office, and collaboration happened only when coworkers physically walked to a conference room for a face-to-face meeting.
Today, we take for granted an ever-expanding collection of connected devices and collaboration tools that didn’t even exist 10 or 20 years ago—smartphones, tablets, ”smart” white boards, online meetings, web video conferencing, online document sharing, TelePresence, social media—all helping us change the ways we communicate, collaborate, and share.
With the amount of new technical information in the world doubling every two years, the future holds the promise of even greater, faster change. Google Glass is just the beginning of a whole new category of wearable technology that will enable even tighter integration of technology with work and life.
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Tags: Ava 500, Cisco, Dave Evans, DavetheFuturist, future of work, Google Glass, Idea Champions, Internet of Everything, IoE, iRobot, robots, workplace of the future
“If you don’t get off that computer game, you’ll never amount to anything!”
It’s a familiar lament in modern families. Yet as parents fret about the time their children spend gaming, they may be missing the bigger picture — by failing to perceive the future of job creation in the Internet of Everything (IoE) economy.
Gaming (within reason!) bestows children with some valuable skills that will be relevant to a rapidly evolving job market. And for a few kids, the gaming becomes the job. Gaming “super bowls” draw top players and increasingly large audiences that prefer the interactive nature of gaming to the performer / spectator model of “real” sports.
The point is not for parents to bank on their children becoming wealthy at the “gaming super bowl.” Those odds are probably not much better than making it to the NFL’s Super Bowl!
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Tags: Big Data, Cisco, Cisco Consulting Services, employee productivity, Iinternet of Tthings, innovation, Internet of Everything, IoE, IoE Value Index, IoT, job creation, value at stake
Right now, in 2013, 80 “things” per second are connecting to the internet. Next year that number will reach almost 100 per second, and by 2020, more than 250 things will connect each second.
Add all of these numbers up, and we believe that more than 50 billion things will be connected to the internet by 2020. Today we’re launching the Cisco Internet of Everything (IoE) Connections Counter so that we can watch in real time as everything comes online.
By the way, what are all of these “things”? Mobile devices, parking meters, thermostats, cardiac monitors, tires, roads, cars, supermarket shelves, and yes, even cattle. The list is endless, and it just keeps getting longer and more interesting. Literally, by the second.
Even more exciting is when all of these things are combined with people, process and data via the network to deliver transformational value to the world by improving the way we make decisions, saving us time and money, and so much more. That’s the Internet of Everything, and its value increases every time we connect the unconnected.
So we’re paying close attention. The connections counter will help us keep track of exactly where we are in this journey, starting now and continuing through 2020.
We encourage you to keep track as well. Cisco invites journalists, analysts and other interested parties to check out the IoE Connections Counter and to feature it in your own content.
Let the countdown to 2020 and 50 billion connections begin!
Our methodology: To estimate the number of connected objects during 2013-20 we first estimated the total number of ‘things’ in the world and then determined the proportion of connected things. For 2012, we had estimated the total number of ‘things’ in the world to be 1.5 trillion and the number of connected objects to be 8.7 billion, implying 0.6% penetration rate of connected objects. We expect the number of things to reach 1.8 trillion in 2020, growing 3% annually. Subsequently, we have assumed that connectivity costs will decline by 25% annually during 2013-20. Conservatively, we assume the price-elasticity of demand to be ~1 and consequently expect annual growth in number of things to be 25% CAGR during 2013-20. Based on these assumptions, we estimate that the number of connected objects to reach ~50 billion in 2020 (or 2.7% of the total things in the world).
Tags: Connections Counter, Cool, IoE, Share
Your Location Has Changed, Carry On!
Solving the Network Location Problem with LISP (Locator/Identifier Separation Protocol)
The first thing that comes to mind when someone mentions location is our GPS location. Our ability to roam around the earth with our mobile devices is something many of us take for granted. However, at the packet level on the Internet of Everything (IOE), trying to map the network location of a trillion new things may require some new thinking.
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Tags: getting started, IoE, LISP, location, networking