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Expanding Mobility with Community Wi-Fi: 40% of Consumers Regularly Connect to the Internet in a Friend’s Home

…number of smartphones and half again as many tablets as other mobile users. Nearly a quarter of them own mobile gaming devices, compared with 15 percent of the rest of the survey’s population. Clearly, community Wi-Fi users are an attractive segment for broadband and mobile SPs — they are young, employed, affluent, and willing to pay for mobile services. They are also far more likely than others to use public Wii-Fi hotspots. Developing a Winning…


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Shared Value: Amplifying the Success of a Business and Its Community

…culum supports a broad range of STEM education goals, including increased student engagement through the use of gaming and simulation, better 21st century career skills, and enhanced teacher expertise. These are skills that will create a more innovative, socially aware workforce. True shared value, according to Porter and Kramer, “is integral to a company’s profitability and competitive position. It leverages the unique resources and…


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Client Adoption for 802.11ac Wireless Technology

…e have been a number of consumer devices such as home routers, bridges, a selection of USB clients and a single gaming oriented laptop that are offering support for the new 802.11ac specification. With HTC’s announcement of 802.11ac support for their HTC One smartphone, we would expect others to follow suit in the near future, setting the stage for the first series of devices to bring integrated 802.11ac to market sometime in CY13. As these devic…


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Optimize Social Profiles for Better Search Engine Results

…at penalizing sites suspected of utilizing those methods. Since SMO has a much more indirect effect on search, gaming it with the express intent of manipulating search results is both harder and less effective. Therefore search engines don’t seem very concerned with scrutinizing social media efforts as they are with link building efforts.  So the chief pitfalls for SMO campaigns lie more in the area of abusive or misguided practices that short c…


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Bringing Gaming to the Classroom

…As I’ve been reading about technology in education, one of the most interesting trends that keeps popping up is gaming. As a casual gamer myself, I’ve heard the arguments about how gaming improves hand-eye coordination and problem solving and all the rest. (In fact I tried many of them with my mom when I was 12 years old) But the arguments for gaming in education today are far more advanced and compelling than I’ve realized. A lot of very smart p…


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