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Ignore the Mouse – Get Your IPv6 Learn On at Cisco Live Orlando 2013

…ued a public “opt out” option to their customers if needed. However, there are some applications such as online gaming, VPN access, FTP service, surveillance cameras, etc., that may not work when broadband service is provided via a CGN. For our customers utilizing these types of applications, we provide the ability to “opt out” of CGN Cisco believes that the ideal way to scale CGNAT deployments is to run them with a Dual Stack or other IPv6…

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Can Technology Bring Authenticity to Learning?

…ts working at a self-paced rate and getting feedback as they progress, education being personalized, the use of gaming and simulation technologies. Imagine kids who are interested and engaged, excited to be in school, their creativity being nurtured, not squelched. In the session, the panel debated whether the use of technology can radically improve educational quality and access globally. I believe it can, because Cisco has used this blended lea…

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5 Tips to Becoming a “Savvy” Social Media Marketer

…icipant’s moment of achievement and rewards a behavior. Caroline Dangson, Producer at Badgeville, shared that, “gaming can come in different forms.” Find out what motivates your audience to build out your gaming structure. Cisco has integrated gamification principles internally to motivate participation in their social media training program. The training program was built to align with the business objective of increasing internal social brand a…

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Rewarding Innovation: VNI Service Awards Wants Your Story

…Share Your Story  We are looking for stories about how you have used network services such as mobile video and gaming, video conferencing, SMS, and social networking. Whether you own a business, manage a non-profit, or involved in community services, we want to hear from you. If you are a business who develops solutions, or an individual using these services your story can help educate and inspire others. We want to hear how your creativity and…

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Expanding Mobility with Community Wi-Fi: 40% of Consumers Regularly Connect to the Internet in a Friend’s Home

…number of smartphones and half again as many tablets as other mobile users. Nearly a quarter of them own mobile gaming devices, compared with 15 percent of the rest of the survey’s population. Clearly, community Wi-Fi users are an attractive segment for broadband and mobile SPs — they are young, employed, affluent, and willing to pay for mobile services. They are also far more likely than others to use public Wii-Fi hotspots. Developing a Winning…

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