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Virtual Worlds for Learning: How to answer the Question “Why?”


February 19, 2009 - 0 Comments

Do you write clear use cases when you begin a project? Can you explain how using a virtual world compares to typical learning modalities we’ve seen used in the last two decades?

Hello world…I’m Barry Shields and I’m a new blogger on this space. I work as a Program Manager for Sales Force Development’s Learning Technologies team. Rose Anderson (author of post on February 7) and I work along side an amazing team and we are defining how we will use virtual worlds for learning.

For our virtual worlds for learning projects, it’s essential to be able to present the business value. We want to answer the question why?” Here are the first two steps that enable you to answer the question “why?”

1. Write a clear use cases. What goes in a use case? I’ve been around long enough to have written and reviewed many usecases and each company or team writes them differently. The point? Get to the business of writing the use case. Don’t be concerned with what goes in a use case. Read the suggested article below. It provides some detail on what to include. So, get started.2. Study how the virtual world compares to typical learning modalities. You need to be able to answer the question “what’s the difference?” You’ll find that you become an evangalist for virtual worlds, then you’ll be a skeptic, then an evangelist, and so on. Again, read the article below and get started.

Thank you for your comments and let’s get to the business of collaboration.Recipe for Success with Enterprise Virtual Worlds



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