Gaming, Alternate Reality, the Metaverse and Emoting Avatars
For those of you who missed Harvard Business Review’s ‘Breakthrough Ideas for 2008’ in February, they managed to aggregate four very salient articles around the ‘gamer disposition’, Alternate Reality games (ARGs)in the workplace, the emerging ‘metaverse’, and the future of emoting avatars. Here is the link. Combined, they present an excellent leading-indicator of the future of the virtual workspace. Be sure to check it out.