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What Did the Olympics, World Cup and CommonWealth Games Have in Common?

We interrupt the 2014 IBC convention with this 10-point bonus question: What do the Olympics, World Cup, and the Commonwealth Games have in common?

Hints: It’s a two-part answer. Both big topics at IBC, and everywhere else; one of them is a word simultaneously associated with both weather and software; it rhymes with “plowed.” The other gives new meaning to “better than your eyes can see.”

One is the cloud, of course, and the other is 4K/UltraHD video. Both showed up strongly at this year’s big sports tickets around the world.

Starting with the Winter Olympic Games in Sochi, where we dispatched to NBC most of our Videoscape suite of next-generation IP video components — from signal acquisition to media distribution and client software, serving both set-top boxes and HTML-5-based devices. Essentially, we sent over everything from contribution video products to the end screens, with a lot in between.

One thing was different this year — Read More »

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Endpoint Management: The system that allows you to speak everyone’s language

Imagine standing in front of a crowd constituting a random cross-sample of the world population. You want to convey a single message that everyone can understand – but will your audience understand your language? Some might, but certainly not all. Some would pick up your message right away, others would have no idea what you wanted. And would you understand them? What if they had urgent information to transmit? What if they needed help but didn’t know how to convey their needs to you? Read More »

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Policy and Resource Management – The Traffic Police of Video Services

Operators like to provide their subscribers plenty of services. It’s how they win loyalty and differentiate themselves from the competition. They want to offer HD channels and Video on Demand (VOD), they want to optimize delivery by means of Switched Digital Video (SDV) and Adaptive Bitrate (ABR), and of course they want to ensure that all these video services are available on a wide range of devices.

Here’s the problem: each of these services has evolved and rolled out piecemeal over the years. Not only does each service require its own Session and Resource Management (SRM) tool to manage it, but each service is also processed differently per device, thanks to device manufacturers sticking with proprietary protocols. In short, siloed SRMs make scalability unwieldy, driving up Total Cost of Ownership (TCO) and sowing Quality of Service chaos when traffic surges hit. Picture a traffic light out at a busy intersection at rush hour with no policeman to direct traffic: Read More »

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Cisco SPotlight Series – Connected Devices in the Connected Home

chowj-300x4001By Joe Chow, VP & GM, Connected Devices Business Unit, Cisco

Our home entertainment centers are rapidly changing. For decades, the television has been the center of American living room, but with the advent of cable, video games, streaming services and the cloud, our definitions of TV and set-top boxes have evolved. These days, a cellphone can be remote control and a remote control can be a security system. Consumers can watch movies on-demand or access second-screen content with their tablets or they can check their Facebook over their TV sets. Meanwhile society demands are expanding to include environmental concerns as well greater efficiencies.

To address many of the questions of the changing market, Cisco is launching a new video SPotlight series. Through the course of several videos, key Cisco executives will answer questions and provide commentary on many of the hottest topics in television and video.

In the inaugural video, Read More »

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Cisco: Multi-DRM (Digital Rights Management) Done Right

Content protection technology used to be selected by the video service provider, and was typically based on a controlled proprietary solution. That is no longer the case.

Consumers today enjoy all kinds of content on a myriad of devices. No longer are viewers tied to the living room — they can enjoy content on tablets, gaming consoles, mobile devices, and new technologies emerging every day.

All of this content is protected by several different Digital Rights Management (DRM) systems, which control the access to copyrighted material.

Different types of content and devices may require building and maintaining unique DRM solutions comprised of encrypting systems and specific DRM schemes.

In the future there Read More »

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