Welcome to the Season 4 Finale! Instead of a cliffhanger, Randy Keener (@vmrandy) and Trevor Roberts (@vmtrooper) bring you practical how-tos for your dev/test or home lab environment. If you have wanted to try your hand at code but didn’t know how to start, or if you want step-by-step on devtest on UCS Blades, this is the episode for you.
In this week’s episode of Engineers Unplugged, Scott Hanson (@CiscoServerGeek) and Conrad Ramos (@vNoob) discuss the IT jobs of the future, what the next gen needs to learn, and how to level up your skills. It’s a can’t miss watch for anyone interested in the trends of the industry. Also, how can your efforts benefit the community? Watch and see:
Unicorns at work: Scott Hanson and Conrad Ramos talk next-gen IT skills.
**The next shoot is last week of January at Cisco Live in Milan! Stop by the Social Media Hub to say hello.**
This is Engineers Unplugged, where technologists talk to each other the way they know best, with a whiteboard. The rules are simple:
Episodes will publish weekly (or as close to it as we can manage)
I’ve seen many users make lots of different kinds of MPI programming mistakes.
Some are common, newbie types of mistakes. Others are common intermediate-level mistakes. Others are incredibly subtle programming mistakes in deep logic that took sophisticated debugging tools to figure out (race conditions, memory overflowing, etc.).
In 2007, I wrote a pair of magazine columns listing 10 common MPI programming mistakes (see this PDF for part 1 and this PDF for part 2). Indeed, we still see users asking about some of these mistakes on the Open MPI user’s mailing list.
What mistakes do you see your users making with MPI? How can we — the MPI community — better educate users to avoid these kinds of common mistakes? Post your thoughts in the comments.
I recently read a fascinating story about a Minecraft enthusiast who is pushing the limits of the game world. By gathering elements that hold special properties in the game, known as Redstone, and then pulverizing it into Redstone Dust, players are able to then create wires and simple circuits. Some players have taken to these circuits, and have begun creating larger and larger boards. Then, some have gone further still.