We’re here at the Internet of Things World Forum with over 800 delegates in a very wet Barcelona. This morning, Chris Yapp eloquently introduced the uses and potential uses for IoT in education and Jane Alexander blew us away with the innovations at the Cleveland Museum of Art in Gallery One in the first of three education-focused workshops. I was left with a wealth of ideas about how IoT can really engage learners in innovative, authentic and relevant ways.
Day 2 of Educause 2013 has been both information-filled and somewhat fascinating. During the general session this morning, author and renowned game designer, Jane McGonigal, shared some intriguing facts about the power of gaming in higher education. A few facts she shared that I found especially interesting included -- 71% of employees are not engaged (at a cost of 300 billion dollars per year), and that the longer you stay in school, the less engaged you become.