December 03, 2007

The Gaming Explosion


In my last post, I explained how integrating IP and DWDM layers closer together helps providers to scale their core networks. Last week, the world’s largest computer festival got underway and proved the IPoDWDM technology’s ability to deliver on that promise.

DreamHack Winter 2007 just ended at Jönköping in Sweden with around 10,000 attendees plugging their own computers to the network specially setup for the event. It’s focused on everything you can do with computers, a lot of gaming and communication, but also programming, designing, music composing, plus a variety of other activities. The hunger of these bandwidth-gorging, network-gaming attendees knows no bounds. And thus, at the core of the network lies the world’s fastest router - Cisco CRS-1. TeliaSonera, the bandwidth provider for DreamHack, chose to deploy this router at the two locations of Jönköping and Stockholm interconnecting the 300 kilometers distance by 40Gbps IPoDWDM technology.

This event attracts die-hard gaming enthusiasts from Europe and further beyond. It is billed by the Guinness World Records as the world’s largest LAN party. In Sweden DreamHack has broken into the top 12 sporting events nationally. Players are looking to compete in the popular World of Warcraft championships, QuakeWorld and Counter-Strike tournaments.

A long time back it was Greece, and in this century Sweden. Is this the beginning of the new e-Olympics?

Kelly Ahuja Posted by Kelly Ahuja at 10:00AM PST

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Pravin Mahajan Dec 6, 2007

Indeed Gaming is becoming a serious business. Recently Businessweek pointed out that Network Gaming is migrating from a Product to a Service. Yet another example of Entertainment Industry colliding with Telecom. More at-
http://www.businessweek.com/innovate/content/aug2007/id20070813_756874.htm?chan=search

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