The Cisco Live in Second Life collaboration hub is now LIVE. The hub features a collaborative ‘packet sort’ game, a video vault, the Cisco view-matic, Cisco Live Twitter wall and the Cisco Live chill zone with in world store. Join a couple of friends in world now and take the ‘packet sort’ challenge. All gamers can get a prize after playing at the Cisco Live in world store. The top scores as of June 28th will get special recognition on the wall of fame. Think you can be the top score? I challenge you to test your skills working as a team to sort threat from non-threat packets as they speed towards you at a rapid rate. This is a collaborative game, you can’t do it solo. So bring a friend or two, takes three folks to play, in world or make some new friends in world and team up to show me what you got. Keep in mind this isn’t a video game it is a collaborative team building game, ala the 3 legged race/egg relay/etc. type of games. For those who can’t wait to get in world to learn how to play, detailed game instructions are included in this blogs extended entry; just click read more at the end of the post.Here is a little video showing some folks, including the games creator, in play…Not a gamer, the video vault and view-matic offer lots of rich content for your viewing pleasure. You can also enjoy a fabulous 360 view in the glass elevator on your way up to the view-matic. I encourage you to send me (email@example.com) your power of collaboration themed images (JPG files only please) and videos (MOV files only please) for consideration. If selected you could see your name credited in this blog and/or in world. Think if this as our equivalent to the CNN iReport.Of course there are lots of live events this week. We kick-off on June 24th at 11amPT/2pm ET with Cisco CEO, John Chambers, in world for a live Q&A on the power of collaboration. There are also live TechChat events taking place each day of the conference, the first one focusing on Workspace Ready Networks. In addition to the live events, there will be daily virtual tours of the Cisco campus in Second Life and conceptual builds like the Hospital of the Future.You can see images of Cisco Live in Second Life via our Flickr feed. Comments and feedback are always encouraged, submit your input to this blog or in world to Dannette CiscoSystems.
Cisco Packet Sort Collaboration Challenge Objective Working as a team, one player collects the packets (video, voice, data, and virus / threat) that fall from the sky, a second player feeds the data to the sorter, and the sorter places the data into the correct box -- 4 choices: video, voice, data, and virus / threat. Points are awarded for each task. The team with the top 10 scores will be recorded on the leader board. To Start Game
To start the game, you need three players.
Each player must stand on one of the three pads -- Seeker, Feeder or Sorter. One player per pad.
Once three people are standing on the pad, their name will be automatically registered on the scoreboard.
When all three names are ready, the game will say”Ready to Start.” In about 20 seconds, the game begins when the clock flashes 3:00.
Then the game starts and colored packets start to shoot from the scoreboard and land on the ground. .
Please note: Each game is three minutes in length. There is approximately 60 seconds before the next game can start. Players The Seeker The seeker collects packets falling from the sky all around the game area. The packets are collected by stepping on the packets; you will hear a sound when the packet is successfully picked up. A seeker can carry up to 10 packets at a time (2 points per packet). Once they have up to 10 packets gathered, they go to the spindle on the right side of the game. As they stand on that pad, the packets just collected will appear one by one on the spindle (5 points per packet for successful transfer). At this point, the seeker can go back to collecting packets. The Feeder The feeder takes the collected packets from the spindle on the right side by standing on the pad. The packets unload one by one from the spindle (1 point for each transfer). The feeder can carry a maximum of 10 packets at a time. Once the feeder has the packets, they step on each arrow pad leading to the sorters spindle. Make sure each pad lights up by crossing the whole pad (each pad awards 1 point per carried packet -up to 10 points per pad); you will hear a sound as you successfully cross the pad. Once the feeder has successfully turned on all sixteen arrow pads, they unload packets on the left side [data sort] spindle by standing on the pad. Then the feeder goes back to the right side spindle to get more packets and repeats the process. Note -In order to light the arrow on the pad, the seeker must cross the entire pad successfully and in order. If one does not light up, go back and cross again. The Sorter Once the feeder unloads their packets on the left side spindle, the sorter places the packets into one of four ASR 1000 series routers -Video, Voice, Data, or Threat. The packet that is being placed is the largest one (double the size of regular packet). Each packet has name and is color coded. From there, they touch the corresponding router to sort the packet successfully. Points are awarded as follows: Video = 65 points, Voice = 35 points, Data = 25 points and Threat = 15 points. There is a 25 point penalty for data incorrectly sorted. Game End
Each game is three minutes in length.
Once time is up, the score is shown on the score board. If the score is a”TOP 10″, it will be recorded on the Leader Board.
The Leader Board lists each team member and their score in order of highest score first, maximum of 10 scores. If a team ties with another, they take their place and the older team appears below them.
A new game will not start until at least 60 seconds have passed since the end of the last game (so players can get a chance to see their scores). Happy gaming all. Good luck!