This may be a little over the top, but there’s a cute flash movie about our new Cisco.com search — complete with roaming sports cars — lurking as a kind of Easter egg on Cisco.com. Enjoy.
I got the question “Why would I want to be in Second Life with Cisco” again today…I understand the puzzled query and did my best to address accordingly :-)Here is a rough recap of the conversation….Puzzled Person: Why Second Life…?Dannette: Because it is a fluid environment for having very intimate (but not proprietary) conversations and developing deeper relationships.Puzzled Person: Deep avatar relationships…you must be kidding.Dannette: Hmmm, no not so much.Puzzled Person: Seriously!Dannette: I know sorry, my bad, couldn’t resist. Seriously though, think of it this way…in say a Netpro discussion forum you can take part in Cisco to you, you to Cisco and peer to peer interactions but not in real time. In say a Cisco TechTalk webcast you can take part in Cisco to you and you to Cisco interactions real time but no peer to peer interactions are possible. In a virtual environment you can take part in Cisco to you, you to Cisco, and peer to peer interactions and all in real time. So figure out what you are looking to glean and how quickly, then choose your accordingly. Cisco utilizes many communication vehicles, such as the three mentioned here, and will continue doing so as we recognize that people learn and communicate in very different ways. We aren’t making anyone drink one flavor of kool aid, you can take your pick 😉All kidding aside this is really a question that is best answered by the end users goal…meaning if you want a quick, touch-free communication then Second Life (and virtual environments as a whole more than likely) are not for you. However, if you aren’t satisfied with the level of interaction and immersion you get from more traditional communication vehicles then networked virtual environments may be right up your alley.I guess my thinking is what have you got to loose? A bit of your time yes and some hard drive space for the application. Of course, if you don’t like the experience you can always ‘uninstall’…So if you haven’t to date, I encourage you to come out next week and test the water. We will hold our monthly TechChat on Learning 2.0 at the Cisco High Bandwidth stage, http://slurl.com/secondlife/Cisco%20Systems%204/65/35/22/. Hope to see you out for either a first visit or as a repeat attendee.
If you haven’t already heard, “on March 4th, life on the network gets better.” http://www.cisco.com/web/solutions/uberusers/index.html. Cisco is dubbing this as a “quantum shift in networking.” Cisco will be hosting a live event in Second Life at a special new build: http://slurl.com/secondlife/Cisco%20Systems%204/47/33/21/ on March 4th starting at 10:00 am Pacific, with Doug Webster, Director of Service Provider Marketing. It’s an interactive event you surely don’t want to miss, as Cisco for the first time, will be demonstrating some new virtual experiences and discussing a Quantum Shift in networking. If you can’t wait that long, come check out the new build now, or view this Machinima http://randyciscossystems.blip.tv/file/706774/. This build content is being updated until our Quantum Shift event on the 4th, so keep coming back! Cisco will also be hosting the Quantum Shift Music Day on Saturday, March 1st between 1:00-8:00 p.m. PST at Bandwidth Stage on the Cisco SL campus: http://slurl.com/secondlife/Cisco%20Systems%204/65/35/22/.Featured for our Live Music event are:Orangelife Holmer, Rich Desoto, Cylindrian Rutabaga, Groucho March, Edward Lowell, Jeff Tully, Capos Calderwood DON’T MISS THESE BIG EVENTS!
One thing that people rarely consider in envisioning the future of collaboration is the opportunity to finally unshackle ourselves from outdated user interface devices such as keyboards and mice. There have been a number of companies that have successfully implemented ambient sensors and displays that are much more intuitive and immediate than the mouse+monitor combination, and there is now an extensive body of research and second-generation 3D user-interface devices that challenge the incumbency of the 2D mouse and Qwerty keyboard. Read More »