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Online gaming is big business. In fact, according to Strategy Analytics, the mass multiplayer online (MMO) game industry is estimated to be a US $8 billion dollar industry by 2014. To be successful in this market, game developers must push the envelope, creating extraordinarily detailed game worlds and more realistic game play. Sluggish rendering and slow response times are the enemy. The network acts as the beachhead in ensuring a stellar game play experience.

En Masse Entertainment, a Seattle-based online gaming company, took a good hard look at the network when it came to the launch of TERA, a  new massively multiplayer online role-playing game (MMORPG).

TERA is a visually breathtaking game that takes place within a vast fantasy world and offers an innovative combat experience with enhanced aiming, dodging, and tactical timing to create an intense and rewarding experience. This level of experience requires an infrastructure that can deliver high-network bandwidth and extreme processing power. That’s why En Masse turned to Cisco partner, MTM Technologies to build a network infrastructure to support the launch of this highly anticipated game.

Watch as Markus Schweig, Network Operations Director at En Masse discusses the process of building a network infrastructure to support TERA.

The resulting infrastructure delivered by MTM included core routers, switches, firewalls, load balancers, and servers that seamlessly communicate with the network.

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