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The Future of Monetizing Mobility

…on opportunities such as targeted advertising fit in very organically. For example, applications such as online gaming (that needs higher download speeds) can be monetized by a service provider that offers bandwidth boost services like Turbo Boost. This is real-time or near-real time context and activity is what underpins Data in Motion and is something that can differentiate a mobile operator in the crowded Big Data space. This intelligence can…

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Day 2 of Educause 2013: Videoconferencing, Engagement and the Student Experience

…his morning, author and renowned game designer, Jane McGonigal, shared some intriguing facts about the power of gaming in higher education. A few facts she shared that I found especially interesting included – 71% of employees are not engaged (at a cost of 300 billion dollars per year), and that the longer you stay in school, the less engaged you become. Technology in the Classroom Fosters Engagement One of the primary topics of discussio…

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Cracking Your Passwords With My Video Card.

…in –max argument dedicates systems resources. If you plan on using your CUDA machine for other stuff like gaming, surfing and work stuff, lower the max number accordingly. It’s different for every machine. For my 8600 card, 500 is dedicating max resources. I use 10 for everything else except gaming and truthfully with the demand gaming tugs on a video card I do not game (on that machine) when CUDA is Crackin’. With 1500+ hashes,…

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The Internet is Booming in Latin America, Especially Among Younger Users

…ica in 2012, with Brazil alone adding 20 million users. A Youth Movement So let’s see… social networks, music, gaming. Based on these numbers, you might think that Latin American young people are the ones really driving Internet growth. And you’d be right. Among the worldwide population, users age 15-24 make up about 26 percent of Internet users. In Latin America, they’re 32.4 percent. And in Colombia and Venezuela, they’re approaching 50 percen…

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Growing up with Sensors and Smart Devices: How will the Internet of Everything Impact Our Children?

…ising generation with “gadgets and gizmos a-plenty.” From smartphone-controlled toy cars and educational motion gaming, to kid-friendly 3D printers  and coloring book tablets. The Internet of Everything is truly creating a whole new world focused on fun, efficiency and innovation. How do you think connected technology will affect future generations at home, school, work and play? Let us know in the comments section below….

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