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When IoE Gets Personal: The Quantified Self Movement!

…rete goals and quantifying progress, people drive their own success. And by co-opting some of the techniques of gaming, Quantified Self introduces one of the greatest motivators of all, fun. The Quantified Self presents enterprises with important lessons and opportunities. For starters, business leaders need to understand that most employees naturally want to get better at their jobs and be more productive and knowledgeable. To some extent, enter…

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MS Detours: Ongoing vigilance keeps customers on the right track.

…nd x64 platforms. It is sold for commercial use to various vendors that build products ranging from security to gaming applications. Detours is often injected into most or all of the processes, either system-wide or in the context of the logged in user. The most common way this is done is through the AppInit_Dlls registry value. Because the injection is typically applied to a large number of processes running under various permissions, extra care…

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Powerful Combination: Employees and Social Media

…Leverage executive sponsors to enable employees to participate in the social stream. Design incentives such as gaming badges, recognitions, and other opportunities to motivate employees to participate more in social media. September Twitter Chat And mark your calendars for next month’s Let’s Chat! #Ciscosmt Twitter chat, taking place on Thursday, September 26th from 9-10 a.m. PT. Stay tuned for more details by following the Cisco Digital and So…

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People + Process + Data + Things = JOBS

…o anything!” It’s a familiar lament in modern families. Yet as parents fret about the time their children spend gaming, they may be missing the bigger picture — by failing to perceive the future of job creation in the Internet of Everything (IoE) economy. Gaming (within reason!) bestows children with some valuable skills that will be relevant to a rapidly evolving job market. And for a few kids, the gaming becomes the job. Gaming “super bowls” dr…

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The Monetization of Me: Calculating the Return on Exposure

…ach one of these profiles had a different set of requirement / preferences for how these assets (music, social, gaming, commerce, etc.) were accessed and used depending on where and what you were doing (preferences). I predict that in the future, consumers will have the ability to monetize themselves, with an application, for example, that provides credits to a mobile phone bill. Existing technology allows businesses to offer discounts, status an…

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