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Broadband Gaming is On the Way

…es to PCs and TVs without the need for a dedicated console. This was interesting for a few reasons. First, the gaming industry has been on fire recently. While the rest of CE industry has followed the downward trajectory of the global economy, gaming has bucked the trend fueled by the rise of the staycation and the Wii’s popularity with casual gamers. Secondly, while music has been disrupted by broadband and video is in the process of bein…


Building a Better Blade Server – Network Style….

…ices, toner, people, switches, servers, cables, people, storage, printers, monitors, proprietary Unix, people, gaming machines, photo printing, people, calculators and even paper (did I mention people…). In the data center, as in other areas of networking, we are focused on interoperability, standards, and going to market with a broad array of best-of-breed partnerships. Sure one company can try to own all of it, and everyone has some g…


Home Network Basics

…me network also enables you to connect other devices to each other and to the Internet such as an Xbox for live gaming or a internet camera for web chatting or even a wireless home audio device such as a Linksys by Cisco Director that allows you to play all your music and access Internet music services such as Rhapsody. Simply put, a home network can help you hook up and share all of your ‘stuff’ without even thinking about it. Cisc…


Cisco Edge Quest 2 Tournament – Week Two Begins

…e all audiophiles jealous, thereby providing an opportunity for you to brag about your outstanding Edge Quest 2 gaming skills.) First Prize: US$300 gift card Second Prize: US$100 gift card A thank you to the following for writing a bit about the game and challenging their community to play: ClickZ (nice coverage of some of our recent social marketing efforts) The VAR Guy Network Performance Daily (their “Man vs Wild” video is enjoya…


Will Virtual Worlds revolutionize the way people learn and interact?

…ing organizations is how to take advantage of commercial Virtual World products that are strong in the areas of gaming and social networking but not quite ready for prime time when it comes to training and development. Does it make sense for the enterprise to wait for global standards to emerge in virtual world platforms that meet the needs of the learning community or should we get on the train now by driving the features and requirements we nee…