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Gaming and Education

…to another WoW fan at Cisco and thanks for sharing Steve! The referenced article details an interesting use of gaming to engage students and hook them into the idea that learning can be cool. There are so many examples of virtual environments being used to educate and interconnect people of all ages. For example, my nephew is really into WolfQuest which a previous science teacher introduced him to when he was working on a school project on wolve…

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Breaking Down The Walled Garden

…plications. Search vendors see the small screen as the next frontier for targeted advertising. Broadcasters and gaming companies see wireless as a growing and promising channel for their content (primarily video) and applications, and increasingly have the ability to go direct to the consumer to market their wares. Handsets are being used for more and increasingly diverse purposes, such as buying event or commuter train tickets, using vending mac…

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Virtual Cornucopia this Weekend with Burning Life and Warhammer

…that sometimes personal and professional can get blurry when you love your gig. That being said if you are into gaming, creativity, exploring new virtual environments, and making new or connecting with old friends like I am for personal and/or business purposes then woot for you and me because Warhammer is now available (and all ready 500k+ strong) and Burning Life opens tomorrow for its 6th year running.Warhammer is supposedly the bell tolling t…

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Up Skill’ Education Puts the E Back in Effect

…tend to be good at creating unique experiences. The current generation coming has a lot of personal experience gaming and multitasking. They are used to collaborating on projects together on many kinds of platforms at the same time. Gary Hayes who has created the AFTRS Virtual Worlds course and led the LAMP initiative understands the true effect of designing an immersive experience can have. Actively engaging in Second Life doing things creates…

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Outstanding Innovators Under 35: Sundar Iyer

…217;s work address? With the growth in real-time applications such as voice, video, distributed computing and gaming, there’s a growing expectation from end users that their experiences with these applications will be high quality and high performing (e.g., high definition images, great sound quality, no lag in conversations). Yet, if the memory on a router (which is used to temporarily store the video, voice and other data that is being…

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