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Cisco at CES

http://www.youtube.com/watch?v=69BK1gUwUeg”>Lifecasting

…etwork and the technology that lives on it. As consumers accumulate PCs, huge digital music libraries, multiple gaming consoles, printers, digital cameras, and more, the home network becomes increasingly integral to the delivering an enjoyable connected life experience. Earlier this week, I asked Ken Wirt, vice president of consumer marketing at Cisco, to tell us more about what Cisco has planned for consumers. I’ll be Lifecasting and on T…

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Want Video? Ask Cisco.

…set-top boxes* by 2012. (*Internet-enabled set-top boxes include IPTV set-tops, next-generation cable set-tops, gaming consoles, and third-party standalone set-tops.)- Global VoD traffic more than doubled from 2007 to 2008 (increased by a factor of 2.4).Check out our press release to see what else we announced today, including enhanced updates for Cisco TelePresence, enabling non-stop video performance for the ASR 9000, and some customer…

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Mobility Trends in Higher Education

…ng access to information while on the move. These trends, especially with the sheer number of devices (laptops, gaming systems, cameras, dual-mode devices, etc.) lead universities to look at a network that supports rich content that is created and shared simultaneously and rapidly by both students and faculty. Stay tuned for the next episode. And until then, share with us some of the trends that you are seeing or hearing about on education campus…

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Happy Birthday to Online Gaming, a day late, many dollars short, and their name is MUD

I just read what I thought was a very interesting write-up on the evolution of online gaming. As someone who played MUDs, tried to write and code for one once, dabbled with games like Galactic Empire on 1200bps dial-up BBS systems, then evolved to Ultima Online, Everquest, Dark Age of Camelot, World of Warcraft, EVE Online, Warhammer Age of Reckoning, and then back to World of Warcraft with the add-ons… yep, am a bit of a gamer. In fact…

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Gaming and Education

…to another WoW fan at Cisco and thanks for sharing Steve! The referenced article details an interesting use of gaming to engage students and hook them into the idea that learning can be cool. There are so many examples of virtual environments being used to educate and interconnect people of all ages. For example, my nephew is really into WolfQuest which a previous science teacher introduced him to when he was working on a school project on wolve…

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