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People + Process + Data + Things = JOBS

…ceive the future of job creation in the Internet of Everything (IoE) economy. Gaming (within reason!) bestows children with some valuable skills that will be relevant to a rapidly evolving job market. And for a few kids, the gaming becomes the job. Gaming “super bowls” draw top players and increasingly large audiences that prefer the interactive nature of gaming to the performer / spectator model of “real” sports. The point is not for parents to…

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5 Tips to Becoming a “Savvy” Social Media Marketer

…tion: The concept of gamification has increased in popularity across brands. Gamification centers around the participant’s moment of achievement and rewards a behavior. Caroline Dangson, Producer at Badgeville, shared that, “gaming can come in different forms.” Find out what motivates your audience to build out your gaming structure. Cisco has integrated gamification principles internally to motivate participation in their social media training…

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Rewarding Innovation: VNI Service Awards Wants Your Story

…devices in your daily life? If you’ve created a service, what impact has it had on your clients? Get Involved and Share Your Story  We are looking for stories about how you have used network services such as mobile video and gaming, video conferencing, SMS, and social networking. Whether you own a business, manage a non-profit, or involved in community services, we want to hear from you. If you are a business who develops solutions, or an…

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Bringing Gaming to the Classroom

…chool. The class has expanded within the last year to another middle school in the district, West Pender. Gillispie hosts wikis dedicated to the WoW and Minecraft projects to provide a hub for educators to learn about online gaming, share strategies, and develop instructional items for using gaming in a classroom setting. You can also hear firsthand accounts from Pender County schools, as well as examples of game play and teaching tools, in this…

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How Worldwide Growth of Telecom Services Creates Opportunities

…er three months since we started our guest columnist series around the VNI Service Adoption research.  This research forecasts the end user adoption rate for 20+ telecommunication services such as SMS, mobile banking, online gaming, location-based services, and various types of video conferencing. Our goal is to explore how the use of technology, and specifically telecom services, impact people’s lives and communities worldwide. Technology is an…

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