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Old Dog, Web 2.0 Tricks

December 18, 2008 at 12:00 pm PST

imageOK, so, lets be clear: I started in this industry when the DEC MicroVAX was considered controversial and the vampire tap was the pinnacle of networking technology. So, needless to say, “Web 2.0″ and “Social Media” left me a bit skeptical and certainly scratching my head (thank you @deanna24 and @ethanbauley for your patience!).But, I have to tell you, having been an active participant for the last year and watching things evolve, I am a believer--I think we have seen a permanent shift in how folks interact with each other and how companies interact with customers. Speaking from experience, that shift can certainly be brain stretch, but I think it is a change for the better for both companies and customers.Colin McNamara’s recent post on using our online config tool is a great example of pulling all the pieces together via blogging, embedded video, and Twitter to educate readers--at the same time, we get to immediately understand what works and what does not work for customers and sharply reduce the cycle time to address issues. Same thing last week, when I could follow the real time conversations around our C-Scape analyst event by following #cscape. Read More »

EMC technologist discusses FIbreChannel over Ethernet (FCoE)

Stuart Miniman from EMC leads a whiteboard ‘chalk-talk’ on FibreChannel over Ethernet. An important part of Cisco’s Data Center 3.0 initiative FCoE is continuing to be embraced by an ever larger vendor and now customer community. With over 250 customers having adopted the Nexus family of Data Center class switches we are well on our way to a unified fabric- one where everything goes over one network; but also where every host is capable of accessing all storage resources, without disrupting today’s effective ITIL processes and defined workflows.

Data Center 3.0 – By the Numbers

Had many investor meetings this week where we discussed ‘the numbers’. So we put these numbers together into one presentation to consistently discuss ‘the numbers’ and how they create the virtual envelope we operate within to create customer value in the data center.

Desktop Virtualization: Good for IT, but Good for End Users?

Desktop virtualization has evolved in 2008 as a promising technology, with major vendors announcing or updating their Virtual Desktop Infrastructure (VDI) solutions. IDC predicts that desktop virtualization will grow to $2 billion annually by 2011, while Gartner forecasts that up to 660 million PCs will be virtualized in that same timeframe. Good blog on desktop virtualizationPete Foley, CEO of RingCube (a VDI component vendor and VMware partner), has written a descriptive and useful blog entry on VDI recently. In the entry, he highlights some of the benefits for IT, including:* Virtual desktop enabled deployment can reduce up to $2,800 (includes approximately $1,200 in hardware/software costs) and elimination of most ongoing support costs (Gartner TCO report, 8-08)* Extends PC life up to seven years * Added benefits of disaster recovery, security and agility Read More »

The Death of Net Neutrality?

December 15, 2008 at 12:00 pm PST

I ran across an interesting article in the Dec 15 Wall Street Journal on Google’s attempts to negotiate a “fast lane” with service providers for its content. The same article also notes that both Microsoft and Yahoo have softened their support for net neutrality. First of all, what do you think about net neutrality--the death of the internet or is it necessary to fund the next round of investment--do you even care? Second, what are the implications for cloud computing? I can think of a couple of scenarios:1) “Fast lane” type SLAs will give businesses the comfort level they need to try moving workloads into the cloud--similarly, more bankable transport will accelerate federated or intra-cloud movement of workloads2) The incremental costs of “fast lane” transport will weaken the ROI of cloud computing and slow things downCertainly, Google’s plan to co-lo at the edge should open up some interesting options and would seem to force the hand of the other players.